Aug 14, 2020 14:21:08 GMT -5
Post by Irene Newell on Aug 14, 2020 14:21:08 GMT -5
IRENE NEWELL
OVERVIEW
ALIAS: N/A
AGE: 16
GENDER: Female
ROLE: Student
ALTER EGO: N/A
SCHOOL: UA
CLASS: 1-A
PERSONALITY
>Highly Intelligent
>Adaptive
>Perceptive
>Studious
NEGATIVE TRAITS
>Blunt
>Impulsive
>Cynical
>Disorganized
LIKES
>Science Fiction
>Classic Rock
>Physical Activity in General
>Competition
DISLIKES
>Willful Ignorance
>Bitter/Spicy Foods
>Braggarts
>Coffee
Irene is, at her core, a simple creature. She knows what she likes, knows what she doesn't like and left to her own devices the young woman gravitates towards the former while avoiding the latter.
Where things get complicated are how the events of her life have forced the contexts involved to change and added further layers to those motivations. Irene learned a long, long time ago that life isn't as simple as she'd have liked it to be, and towards that end she has no difficulty rolling up her sleeves and forcing himself to do something if she feels it needs doing. With that said, however... if she feels that something is stupid or pointless Irene has no problems with saying as much, at which point it can be a long and uphill battle convincing her to do something. Both fiercely intelligent and stubborn, the two personality traits don't always mesh togetsher in a way that endears Irene to other people.
To add even further complication to her stubborn attitude, though, is the fact that Irene has always prided himself on her sense of morality and ethics. While not the type to force her views on others the very same mentality that encouraged the girl to take on the path she had straight out of middle school also means she can rarely ignore a situation turning ugly. While recent events in her life have somewhat changed Irene's attitude regarding hardship and adversity and the place it holds within the lives of others, one thing hasn't changed. She really dislikes people using force or perceived authority to abuse others, and despite usually remaining well in control of herself at any given time coming across such situations has traditionally gotten Irene into trouble.
APPEARANCE
WEIGHT: 131 lbs
EYE COLOR: Blue-Green
HAIR COLOR: Black
FACECLAIM NAME: Kuchiha
FACECLAIM SERIES: Amatsuki
Standing in at a relatively tall-for-her-age five foot seven inches and weighing in at a fairly standard 131 pounds for that height bracket, Irene would normally not be someone to stick out of a crowd in most places - with somewhat pale skin, black hair and aqua colored eyes, the woman would fit in almost anywhere. While admittedly something of a tomboy and disregarding virtually everything short of basic hygiene, the one thing that the teenager has allowed herself to "indulge" in is her hair, having grown it far beyond what most would consider normal - when moving or in public Irene tends to wear it coiled over her shoulders to keep it out of the way and avoid accidents.
Clothing wise, Irene tends to keep it simple and cheap - and more to the point, comfortable and easy to move in, as she's known from a very young age that training Pokemon is a far more physical endeavor than most make it out to be. By and large, her most common attire typically amounts to no more than jeans, a t shirt and sneakers, although heavier - albeit comparatively plain and simple - clothing tends to be worn if the weather requires it.
HISTORY
Irene's early life would not be that of the particularly well off but it wasn't entirely one without some sense of privilege, either. A fair distance above the poverty line the Newell family's life was fairly comfortable in the sense that they weren't left wanting for essentials, and more often than not the largest source of immediate concern as Irene was growing up would be the danger that came with her parents' job and her father's role in it. An odd man in the sense that Irene's father rarely seemed to consider the risk more than a minor inconvenience, Frank considered it the least he could've been asked to do as he'd come from a long line of public servants. Effectively barred from more direct action due to the nature of his Quirk as a detection tool, serving as a sidekick was the next closest thing Frank could settle for. Despite being quite open with his family history from the start, at four or five years old Irene was too young to really grasp the concepts at play or the actual risks her father took in his profession.
No, of far greater concern at that age was her mother.
Where Frank was a consistent source of reassurance and warmth, Heidi was another story entirely - at least from Irene's point of view. Unaware of the responsibilities her work entailed or the hours put into her job separate her husband, Heidi came off as fairly distant in the sense that whenever she was around her mother was working, sleeping or otherwise occupied. And with much the same being able to be said of her father Irene did as most her age would.She found his own fun, usually to the detriment of her parents' sanity. Where Frank would often laugh things off, however, the overly stressed Heidi would more often than not be found quick to annoy or anger - and while she would never outright yell or otherwise lash out the stark difference between each parent would lead to a tense relationship between daughter and mother for the first few years of their life. The eventual hand off of Irene to the public education system would slowly begin to heal the forming rift as other adults would soon find the problematic intelligence and adaptability of a bored child to be their problem, however.
Life, however, is not stagnant, and every once in a while brings a significant change. As it was for most New Yorkers, the growing activity of local villains during one such year would be one for Irene.
The immediate effects of a particularly vicious public attack were limited beyond the school's reaction. Attending a primary school in the same borough as her parents' residence - Staten Island - most of the children would understand very little of what was happening beyond the school going into lockdown and the very, very long day. While Irene herself would be aware that something was wrong it would remain a vague feeling of disquiet until the full scope of what had happened was unveiled over the next week. To say that Irene had difficulty comprehending what had happened or the implications therein would have been a lie. Rather, it was the why that she failed to understand. In many regards all Irene knew and would remember of the period was a sense of numb detachment, the news reports and the fact that both of her parents would be quite conspicuously absent from home life as one of the thousands of emergency responders reacting to the event. While Irene had been aware of both their work and where it fell in relation to the the public, it wasn't until that year and those following that Irene gained both the comprehension that had eluded her earlier and a newfound appreciation for all that it entailed. It wasn't the defining moment of Irene's life but the new understandings gleaned from it would set others in motion.
While New York itself wouldn't ever be exactly as it was following the event Irene's own life would begin to regain some sense of normalcy in the following years. If there was any good to come of it at all it was that the formally tense relationship she had with her mother had managed to repair itself as the family came together in mutual support for the duration of the emergency response and clean up efforts - as well as the late emergence of Irene's own Quirk, a middle ground between both of her parents'. From that point onward Irene's life would be shaped by a handful of select influences. First and foremost, her father - the older she grew the deeper Irene's understanding of the man and his core values became, and Frank's role would grow to become that of a role model, a larger than life figure whose views would form the basis of nearly all of Irene's own philosophies and morals. Conversely, her mother - who Irene would get along with far better as she neared her double digit birthdays and teenage years - would spark and nurture her daughter's love for knowledge and learning, providing both far more practical and pragmatic set of world views to balance the more idealistic approach of her spouse's as well as the initial training for their child's Quirk as she began to show interest in their career.
While Irene would never exactly be valedictorian among any of her classes that would be the result of personal failings more than academic ones. Not a lack of capability but rather one of desire. Many often find the spark of curiosity that drives them when they're younger to fade with age, but in Irene's case it only grew brighter. So far as her academic record was concerned, however, this wasn't necessarily a good thing. While the girl was able to absorb knowledge at a frankly astonishing rate and comprehend ideas and abstracts well ahead of most in her age bracket, fact of the matter was that the things which caught her attention just didn't happen to be those which were part of the school's curriculum. Assignments would be ignored in favor of wiki dives, time in the library spent reading unrelated material rather than working on projects.
While elementary and middle school weren't quite the hellscapes for her that most tended to remember that was partly due to Irene unintentionally distancing herself from her classmates in that same pursuit of knowledge and self betterment. With her attitude regarding most things seen as pointless, Irene would struggle a fair bit during that period as a result. As the end of that chapter of her life drew nearer and the stark reality of high school began to set in, however, her attitude started to change - partly after a rather blunt conversation between a teacher that had taken an interest in her and the realization that her lackluster academic performance would directly impact her desire to follow in her parents' footsteps, more specifically her choice in academies offering hero courses.
Despite having spent a number of years training her body and Quirk under both parents' instruction most such institutions were private schools treated more akin to colleges, and as such the likelihood of Irene getting into one in the United States with her academic performance was much lower than she would have liked. The same could not necessarily be said of similar institutions in other countries, however, but getting into those was easier said than done between both language barriers and effectively needing recommendations in much the same manner foreign exchange students would. Going into her 14th year Irene would be forced to effectively continue on with normal public education whilst arrangements were made through her parents - namely through their professional connections and similar networking over the course of nearly two years before a deal would be struck and Irene's name forwarded to a handful of promising academies in Japan via a hero that had taken an interest in both the situation and a prospective student that had several relatively successful heroes advocating for her. While her lack of formal schooling in an accredited hero course would effectively have Irene starting as a year one student, by the time Irene turned 16 she would be shipped off to Japan to undertake UA's entrance exams as a recommended student.
ITEMS
Quirk AND SKILLS
QUIRK TYPE: Emitter
QUIRK RANK: Gold
QUIRK DESCRIPTION: A combination of both of her parents' Quirks, Ion grants Irene the ability to both sense and manipulate electrical currents, as well as store electrical charge within her body.
Charging: As Irene's Quirk is incapable of generating electricity on its own the Quirk must absorb and store electrical potential from her surroundings. In its current state her Quirk can store up to 20 Charges, although the higher the charges stored the more difficult it becomes to replenish/absorb additional Charges due to high electrical potential. Provided an ideal source of power such as access to an electrical outlet or power line Ion can store up to 8 Charges within a single post. Beyond 8 charges the next post can store up to 6 to a total of 14 Charges. Beyond 14 Charges a post can store up to 4 for a total of 18, with any post above 18 Charges capable of storing only an additional 2 to cap out at 20 Charges. Stored charges can be discharged into Irene's surroundings at any time to generate a number of effects. Smaller sources of power like AA or AAA batteries provide so little power as to need dozens to effective provide a single Charge, whilst more powerful storage devices such as car batteries will provide up to 8 if fresh when found and drained dry. Incoming attacks from electrical Quirks will provide Charges based on tier of attack. Bronze will generate 2 Charge, Silver 5, Gold 8 and Platinum 10.
On the Human Body: When employed against a living opponent Irene's Quirk can be used in a number of different ways. The first and most cost effective is that of a simple stun, running a weak electrical current through the target's body to cause muscles to seize up and lock, effectively preventing all movement for a single post at the cost of expending a single stored Charge (7 versus other player characters). This effect can be prolonged over additional posts at the cost of .5 Charge (5 for player characters) so long as physical contact is maintained either through direct physical touch or mutual contact with a conductive material. More powerful uses of the Quirk beyond this often causes varying levels of bodily harm and only require momentary contact. 3 Charges expended in a single post of contact will cause muscle tissue to contract violently enough to tear, resulting in reduced strength, bruising and pain as well as first degree burns. 5 Charges expended within a post of contact will cause both external second degree burns as well as more serious internal damage, lightly "cooking" the affected muscles and tissues.
On Herself: Due to Irene being acutely aware of the limited applications of her Quirk on hostile combatants and the very nature of her chosen profession, the young woman has sought out an alternative method of use - namely, on herself in conjunction with martial studies. While strictly limited to her normal physical limitations Irene can use Ion to effectively "puppet" her own muscles in the event of injury or fatigue by running controlled electric current through them, enhancing her endurance and able to remain fighting at her peak physical condition at the cost of 2 Charges per post. This does not, however, negate the pain of any injuries and runs the risk of causing muscle damage due to the build up of metabolic by products such as lactic acid in the muscles.
Insulation: Depending on the material used, Irene's electrical attacks can be reduced in potency by the use of insulator/properly used conductive materials. In such cases Ion can be strengthened by the expenditure of 2 additional charges per tier of protective material to overcome and penetrate it.
QUIRK DRAWBACKS: Despite the sheer versatility of Ion at a glance, the Quirk suffers from a number of failings and drawbacks due to being a combination of Quirks from both of her parents, having lost a number of traits and strengths from both in the process. Unlike her mother's Quirk Ion is completely incapable of generating a sizable electric charge/current from nothing. While Ion can build up a charge from Irene's own body it is strictly limited to that which a normal human body can produce, effectively meaning that up to half an hour or longer (15 posts to generate 1 Charge) would be required to siphon off and store anything of practical use - otherwise any electrical charge would need to come from her surrounding environment. Similarly, electrical charges and currents controlled by her Quirk need a direct "line" back to her, either via an active electrical current or a conductive material. As a result Irene cannot control or absorb currents or sources of electricity remotely unless it would naturally contain enough power to overcome air resistance and arc towards a grounding object - similarly, Irene cannot generate "bolts" of electricity in the same manner other similar Quirks can without first overcoming that minimal threshold of power and first absorbing enough electricity to overcome natural air resistance. Expending and absorbing electrical Charges also causes a physical toll on Irene - whilst it hasn't been tested how long she can maintain a full 20 Charges within her body, expending up to 25 in a relatively short period of time will cause her Quirk to "short circuit", discharging any remaining Charges held at once and requiring a short rest period (2 posts) to "reset" before it can start building/absorbing Charges again. Strenuous physical activity during this recovery period will lengthen it (3 posts). During this period Irene is essentially Quirkless bar her ability to sense electrical fields and currents.
Finally, Ion does not passive protect Irene's own body from electrical shocks and she must be actively aware of such dangers to absorb such incoming attacks/environmental hazards.
Regarding Ion's ability to detect electrical sources, it can only currently sense electrical currents and power sources within a 30 meter radius of Irene, although this aspect of her Quirk remains active at all times.
SKILL NAME: Martial Arts
SKILL RANK: Silver
SKILL DESCRIPTION: They understand their chosen Martial arts on an intermediate level.
PLAYED BY Spartan