Aug 20, 2020 8:09:36 GMT -5
Post by Sakiya Hanzo on Aug 20, 2020 8:09:36 GMT -5
Sakiya hanzo
OVERVIEW
ALIAS: The Ferry Hero
AGE: 26
GENDER: Female
ROLE: Hero Teacher
ALTER EGO: Sarasaki
SCHOOL: Seijin High School
CLASS: 1-A Homeroom Teacher
PERSONALITY
>Relaxed
>Optimistic
>Youthful
>Tolerant
NEGATIVE TRAITS
>Lazy
>Childish
>Runs From Her Problems
>Mannerless
LIKES
>Fishing
>Koi
>Rice
>Ninjas
DISLIKES
>Farming
>Flirts
>Poaching
>Crowded Places
Sakiya embraces the fisher's spirit being someone who could casually float along the river's embrace with nothing more than the swaying of the water to keep a smile on her face. Her whole being radiates in that all too informal relaxed attitude not sweating the detail of anyone who comes her way and shrugging off problems that others would dwell on, this relaxation also rears its head through laziness to an unsupportable degree. She'll spend many hours on a boat trying to avoid as much work as possible, most of the time falling asleep while she lets the current drag her away. While she's willing to put aside her lackadaisical attitude when it comes to her work trying to get her to do something off the clock is near impossible unless there is a powerful motivator waiting for her on the other side of it all.
Trusting in the river's flow has made the young Hanzo into something of an optimist who can have faith in the tides of fate no matter which way they blow, knowing that one day tragedy can only breed miracles. Even now she holds onto the dream of heroes and knows that one day everyone will share in her views even if people are uncertain now, just like a shaky current you just have to give it time to settle.
Sakiya reeks of youth, while not caring about current trends she's quick to pick up the latest slang and spends a lot of her time indulging in the youthful culture while exploring the latest entertainment. This youthfulness however brings her into a bit of a childish attitude when she's off the clock. She's someone who isn't afraid to pull a prank every now and then and she isn't afraid to put herself at the end of a joke if it cheers someone up. This mischievous attitude was the disdain of the whole naval hero group she was hired at.
There are few things that the ferry hero can't accept from others, knowing much of strife and personal affairs she tends not to judge people on the choices they've made. She's the type to flee from her problems as they arise instead of dealing with them like a proper adult this has left her with a tail of bad blood spanning a mile wide and a just as long list of misunderstandings. Even to this day she hasn't told her parents where she's gone and joined the school solely to avoid having to confront that issue.
Being a fisher there is little more she likes than getting out there and casting her line to see what bites. The main driving force to as why she likes fishing so much being what comes after, cooking. She's not the best cook but she can filet you a fish and cook it faster than you can prepare the rice! That said when it comes to eating this food there is no one more messy, she'll dive head first into any bowl she finds appetizing and won't wait for you to fix your plate before grabbing seconds.
APPEARANCE
WEIGHT: 142 Lbs
EYE COLOR: Orange Red
HAIR COLOR: Red
FACECLAIM NAME: Komachi Onozuka
FACECLAIM SERIES: Touhou
Sakiya is a modest weight and fairly tall being about 173 centimeters, though she doesn't like mentioning just how much she weighs despite not being that concerning. Her outfits consist of light outfits that allow her to easily move around, though in the winter she does prefer wearing tacky fishing sweaters if just cause she finds them so entertaining. It's almost a crime not to see her carrying her small portable fishing rod wherever she goes and she almost has some bait tucked into her pocket just in case she wants to take a break and fish in the Seijin lake. Her hair is often neatly tied up into twin-tails, though it isn't uncommon to find her letting it down when she's too lazy to put it up. She rarely wears shoes due to the restrictions of her quirk, plus she thinks shoes are overpriced. If she does have to wear something she'll stick to cheap handstrewn sandals.
Hero hero costume is made up of very oceanic colors with deep blues and whites, though when stealth isn't an issue she'll often wear a long yellow muffler.
HISTORY
Being a girl born in Iga District it was no surprise that she took so quickly to the belief in ninjas and how they would use every tool to their advantage, that said she wasn't exactly in a place of grand standing to end up upon that path. She was born to a family of rice farmers that specialized in the traditionalist hand-grown crop preferring to settle without using too complex technology. In exchange however they were highly specialized with their water quirks and that allowed them to perform types of irrigation well and beyond that of normal farmers giving them a slight edge when it came to the production. Needless to say the path of becoming a rice farmer wasn't exactly all she dreamed, often in the fields spending more time playing with the harvest scythe than she did actually harvesting the rice!
In school Sakiya was a social outcast, having trouble making friends and even greater trouble keeping them! She'd often spend classes daydreaming about the lives of ninjas, this life of isolation she lived being similar to the isolation they must've endured! Through this she managed to stave off the building loneliness in her life, drawing in her notepad and visualizing a life she could one day live.
It was on one rather long walk that she found herself face to face with a villain that'd been ravaging the area for sometime. Fear caught her in her tracks and she couldn't even stand to move as she knew what was soon to happen, yet out of the shadows she swore that she saw a ninja rescue her that day. Whether or not it was a ninja is highly contentious... but through this she learned of Seijin High a school that combined the arts of ninjas and the legality of heroes to create an unstoppable force, at least in the mind of a young girl that's how she saw it all!
Without skipping a beat she applied for Seijin High School and never looked back once she got accepted. After she got accepted she even cut all ties to her family, dropping her old last name in favor of one based on a legendary ninja. She still loved her family but she knew that them learning that she dropped the family business in favor of becoming a hero that she'd just get disowned anyway, so she left them in grief about whether or not their daughter went missing. It is still a decision she is uncertain about and one she regrets to this day but she considers it too late to go back now.
After graduating from Seijin High School she found herself a major part of the naval hero group Koi and served as part of their front line investigative force for a few years before realizing her true calling... and not just because her parents started to put one and one together about the new hero who specialized in a quirk very similar to their former daughter. She quickly went back to her old alma mater and quickly applied for a teaching position, while she didn't have the skill set to teach any major core classes they gave her a homeroom class where she was to manage and keep an eye on the students.
And now she begins her first year of teaching at Seijin High School, hoping to settle down and stop this life of running she has grown so attached too.
ITEMS
Rice Scythe: A large warped scythe that Sakiya uses offensively to offset her weak combat presence.
Fishing Rod: A small and portable fishing rod that's stashed away in the girl's light outfits, though when she's on longer outings she'll bring a whole tacklebox with her, often hung over her shoulder on a bamboo stick.
J-Rice Rocking Chair: The name of Sakiya's personal fishing boat and the one she's often using in rescue operations, it is a very simple wooden fishing boat with a paper lantern hanging off of its front. The workings of a girl who likes to keep it simple. It gets its name due to Sakiya's penchant for napping on it, and after the Japanese Rice her family used to grow.
Quirk AND SKILLS
QUIRK TYPE: Emitter
QUIRK RANK: Diamond
QUIRK DESCRIPTION: Sakiya is capable of changing many aspects large bodies of water, through the pores of her feet. She has many techniques she uses via this quirk and it has a variety of applications but few are inherently combat oriented. She can deactivate any of her quirks techniques by putting her foot back into the water with the intention of doing so.
Rapids: The acceleration of currents or the creation of fast moving currents. Sakiya is capable of producing rapids up to 30 mph this speed allows her to quickly move along bodies of water even without a sail or motor. This affects a body of water up to 1 mile along it's flow. People who fall into the water have the potential of drowning and suffer major bruising due to the jostling from waters moving at such a speed. This current lasts up to 7 posts. She can also adjust the range of her quirk bringing it down as low as she wants to if she wants to precisely affect points of water.
Stagnant: Sakiya can completely stop the flow of water up to 50 mph fast, this can even stop the flow of waterfalls though only if she affects the water prior to where the water is falling from. This affects a body of water up to 1 mile and can last up to 7 posts but if the body of water is going above 25 mph the post count reduces down to 5 posts due to how much force it takes to stop that much water dead in its tracks.
Passage: Sakiya is capable of creating a parting in more shallow water allowing it to be walked through. Sakiya is capable of splitting water essentially by moving two sides of a body of water and stagnating them allowing a middle to be completely shallow enough and wide enough to bring a vehicle through. She can only perform this in water as deep of a river and only large enough for a Jeep-sized vehicle to cross. This lasts 5 posts.
Whirlpool: Sakiya can create a whirlpool by creating counteracting flows of water. This whirlpool is capable of incredible physical feats such as capsizing a ship the size of a small military ship and destroying larger buildings that are at least half under a body of water. This whirlpool covers a radius of about 30 meters (100 feet) around the point of contact with Sakiya. The force of the whirlpool is capable of breaking bones and potentially drowning those caught in it. It lasts up to 3 posts before dissipating.
Waves: Sakiya can create large waves through the use of counteracting flows of water. These waves are capable of strong feats of force such as destroying large buildings they come into contact with and putting dents in military vessels. The force of this water is capable of shattering bone upon contact and potentially drowning those who become overtaken by the large waves. These waves only last 1 post and can go 30 meters (100 feet).
Buoyancy: Sakiya is capable of making people within a large radius of water float to the surface even at some of its deepest levels. She can turn a body of water up to 1 mile wide into having the property of anything up to the weight of a heavy human to the surface of the water. This has the side effect of bringing any fish in the river to the surface though most often they are still under enough to keep from dying. This often covers the deepest parts of lakes or rivers but can only go a mile deep into the ocean before being ineffective.
Respiration: An odd use of her quirk, Sakiya is able to bring out flows of water that enter through someone's throat and into their lungs. If someone drowns within up to 3 posts of her arriving on scene she is able to treat the person and bring them back into consciousness with minimal health issues by redirecting the flow of the water in their lungs and bringing it out of their body. This takes 2 posts to perform.
Speed Boat: A more concentrated use of her quirk, Sakiya is able to manipulate the speed of water solely under her up to a speed of 70 mph, she typically uses this as an accelerator to her boat to arrive on the scene of water incidents faster. This solely affects the speed of her boat and rarely serves a purpose outside that, though if someone gets caught into it they are bound to suffer a few bruises or a dislocation. She can control this for up to 7 posts but it does take concentrated effort.
Hydroplaning: A similar use of water as to what she does with her boat, if there is about .5 centimeters of running water on flat ground she's capable of speeding up a ground vehicle or flat piece of wood to go upwards of 70 mph along solid ground though if the ground isn't at least somewhat flat or the height of the water isn't quite high enough she isn't capable of picking up any speed at all. She can only affect a single target with this ability and it rarely picks up more than its intended target. If she does this to someone on the ground they will trip and begin being carried away by the water until they can get a grip of something This technique lasts up to 7 posts but it does take a concentrated effort.
QUIRK DRAWBACKS: Sakiya's quirk relies heavily on having active bodies of water nearby, if she doesn't have a large enough body of water her quirk has little to no value. She needs a body of water upwards at least the size of a creek to perform many of her techniques outside of a niche few.
She can only perform six of the techniques shown here for their full effect, before her feet begin to cramp to the point of it being intolerable. This is shown through the fact her feet forcibly curl and shrivel in pain. The recoil from overusing her quirk is so bad sometimes however that her foot may break from the immediate curling. There is no amount of rest she can feasibly do within a thread to alleviate this building exhaustion.
Sakiya's toes have to make physical contact with the water in question, or make contact with it through a thin substance such as flesh that is especially porous. If her legs are covered in an especially thick object that keeps her toes from touching the water she'll be incapable of using her quirk. As well as anything that tightens the pores of her foot such as extremely cold air.
To turn off any of these effects Sakiya has to retouch the water with her feet, and if someone keeps her away from the water she may lose control of what she's controlling.
SKILL NAME: Seijin Skill (Scythe)
SKILL RANK: Platinum
SKILL DESCRIPTION: Sakiya understands the basics of weapon training, acrobatics, and stealth. Her weapon of choice is a large rice scythe that has long been warped from so much time being used in both cold and hot water.
SKILL NAME: Medical Expertise
SKILL RANK: Gold
SKILL DESCRIPTION: Within the span of 3 posts they are capable of healing most Gold level injuries a character may be facing, including dislocation, gashes, and moderate elemental damage such as Gold level fire and electrical injuries. These wounds while not completely healed won't affect the person they heal for the rest of the thread. Sakiya specializes in water related injuries but she's gotten good at helping out with scratches and scrapes with her time as a rescue hero.
SKILL NAME: Mental Resistance
SKILL RANK: Silver
SKILL DESCRIPTION: They can reduce the effect of a mind effecting quirk by 2 posts. Much like the flow of water Sakiya's lazy mind tends to slip out of influences faster.
PLAYED BY BLADEDCAT